Cleric fans reading this article might already know this, but… Clerics having less inferior options just gives them less overlap and waste. How many spells you have in a category isn’t nearly as important as how good your best ones are! Look at all the fireball-like spells on the Wizard there that are all totally useless. You’ll have to rely on your domain spells for offensive power here.” Unfortunately, most 3rd-level cleric spells are defensive or support-focused. Quoting from a Cleric guide elsewhere: “ 5th level marks a major increase in power for you, since you gain access to 3rd-level spells. If we’re being honest, spirit guardians being criminally underrated was basically the reason this article was written.
You literally just run at people and turn it on. Slowing down enemies can deny whole rounds to slower melee combatants, and limits the tactical options of anyone exposed to it. If one of your party members that was around when you cast the spell is replaced by a Doppelganger, they will get zapped. Notable Synergies: Pulling effects and further movement reductions. Honorable mention to synaptic static for being a psychic fireball that targets Intelligence saves and also debuffs.ģd8 + 1d8/SL radiant or necrotic damage per round, slows, 10 minutes (concentration), Wisdom save ½, 15ft radius (self)ģrd level, Cleric, Oath of the Crown Paladin, Divine Soul Sorcerer Still, fireball always seems to work, at least well enough. You have other things to cast! Get busy with web or sleet storm once in a while. Fire needing active support in order to pull it from being a bad damage type isn’t great either, and there’s not much your party can do to improve fireball beyond the base you make for it.įireball also tends to “tunnel vision” people into seeing fireball as a solution to all combats, which we’ll count as a downside, especially for the great spell lists of Wizard/Sorcerer. Still, worrying about hitting all your buddies isn’t great. School of Evocation Wizard, Draconic Bloodline Sorcerer, maybe even the Elemental Affinity feat or Transmuted Spell metamagic if you truly wish to give it the title of demon slaying. What doesn’t get mentioned as often is that it has some privileged feat, class, and subclass support. Good range, big Area of Effect, and a nice chunk of dice in the hand. Wizards and Sorcerers have dozens of other instant blast spells and you won’t use any of them because you will use this. If you’ve managed to dive deep enough into 5E to read this, then we probably don’t need to talk to you about how and why fireball is good.
THE ORIGINAL, ASS KICKING, MEME INDUCING, DEMON SLAYING-actually every 5E demon is resistant to fire. Not much to it besides “actually aim”, “don’t hit your friends” and “don’t catch the forest on fire”, though those can be surprisingly hard to do sometimes. While “dead” is the best condition to inflict in the game, that’s all we can do here. Sometimes you need to burn flammable objects, but almost universally you have lower cost options. Notable Synergies: Subclasses and feats that boost fire damage or shape areas of effect. 8d6 + 1d6/SL fire damage, Dexterity save ½, 20ft radius, 150ft rangeģrd level, Sorcerer, Wizard, Artillerist Artificer, Fiend Warlock, Genie Warlock (Efreeti), Light Domain Cleric